Great background, i love the wood work and that window funnily enough i think is my favourite part, theres something about the wood and the light coming through it thats really affective. Only criticic i can offer is the sharpness of the hair and the staff looks weak compared with the rest of it.
--
The world is a cruel place, it is also a beautiful one. Just make sure that neither blinds you from being able to see the other.
Thank you a lot, You re right, i was looking what has to be blurred a little bit and what not, but was not sure at the ending, I think I was looking too long on it and missed some things ^^... I ll try to fix it.... Thank you for the Critique! And thank you for watching! Greetings Aexys
Having been through your gallery, I am noticing an improvement overall in the work you are producing. This is a very VERY good thing.
Progress is a right slow pain in the butt, however, it is always gratifying to see it finally coming together, isnt it?
I've checked out a majority of your work that you've put up, and in accordance with your recent journal, I am going to point out a few things that you might want to keep in mind when you begin/continue with the next piece you work on.
Keep in mind as I do so, that my critique is not a reflection upon you as an artist or a person. What I point out is only in relation to art and is only a personal opinion at the end of the day. You can choose to ignore it completely and I promise I wont mind
Now then.. I'll get on with it.
I've noticed that you have a strong talent for backgrounds. You have what appears to be a natural sense of depth and placement and your rendering of your environments has consistently improved. This is awesome on many levels.
Particularly since I happen to suck at them. XD
The problem I see, is that you have varying levels of attention to detail going on in a great many of your works that, were the entire image rendered in any one of them, it would work. However, when an image has as many LOD's as your's does, they can tend to look 'unfinished'.
For example, in the image above, you've paid a remarkable amount of attention on your building in the background. The windows are quite lovely as is the light they are emitting and the posters hanging on the outer wall are both amusing -and- a nice area of interest to help the eye travel through the work.
It is after realizing just how wonderful the majority of the building actually IS, that one starts to pick up on other elements in the image that seem out of place simply because the same level of detail has not been rendered as consistently upon -them- as well.
For example, the eye travels to the rear of the image -first- simply -because- you did a great job on it. Once done taking that in, I then notice the light reflections on the wooden beam above the window outside and how 'rough' they look.
While the 'speckled' effect you used is great for showing that the light is warm and moving, it should also be integrated more fully with it's environment. A few more moments spent blending and tweaking the opacity and it would have never been an issue.
The very next thing my eye is drawn to, is the crystal- like light hanging above what appears to be the front door of the Inn/building. While I understand that the environment is intended to be 'foggy' the light emitted from the lantern is not consistent with the brightness/value of the color you've assigned it. I -do- really like the shadow you've worked into the bean behind/below it though. That's a great touch and the sort of detail that makes all the difference.
The light itself could use some attention. It's hinge upon which it hangs is very well done with great foreshortening. This detailing however makes the fact that the cap of the light and the light's glass have been left rather indistinct and shapeless. One cannot tell if it is supposed to be a crystal that is glowing, or an actual lamp. The brightness of it's light that is it supposed to be casting has already been mentioned.
(side note- the top of your open door needs to come down just a little. The perspective is a little off)
From there my eyes move to the rocks ( you see how I haven't really hit upon the primary subject of the painting, yet?)
Their placement is well done and they add a lovely element of interest, however their detailing is next to none and the light they reflect seems to be that of the unseen moon rather than that of the light coming so strongly from the window. There is no warm yellow light reflected/bounced off of them at all. This inconsistency leads my eye back to the window to try to figure out what went wrong.
Spend some time defining the surface of the rocks first, then render the lighting from the window upon them so that they appear to be in concert with one another and tie the visual elements back together.
Once I've looked at the rocks and back to the window, my eye -finally- lands on the figure. Or, more accurately, upon the head of the staff. From the head of the staff, my eyes flicked to the face and to the chest garment and belt.. then to the gloves and right back to the head of the staff.
The shape of the staff head is actually rather nice. I enjoy the way the horns on its head are mimicked in the magical power lines surrounding the character's own head. That's a nice touch.
What troubles me however, is that the staff seems so unfinished. The blending seems to have been rendered quickly and the detailing reserved for the outer lines and edges. Since my eyes naturally want to focus on the center of its forehead and eyes, I find the lack of detail distracting.
As for the character herself, while there are a few anatomical errors (the upper arms, for example) her primary issue of the moment seems to be lighting.
You've done a great job on making sure she is rim lit from the light pouring out of the open Inn door. That's an important detail you don't want to leave out. You also rendered it quite well, which never sucks She -could- use a little on the outer portions of her upper arms here and there, but overall, I think it works.
What -isn't- working is the fact that she is surrounded by a glowing aura of magical power that seems to have absolutely no effect whatsoever upon the surrounding environment.
Apart from the shoulder pauldrons and a small bit on the bustier, there seems to be no corresponding glow/bound of light on any portion of her outfit, even though her limbs are being kept quite close to her body/fabric.
There is also no hint of reflected and bounced light of the magic to be found on the pavement where it would fall naturally and enhance her cast shadow (which also appears to be missing) The chain belt around her hips would not only be reflecting light, but also casting shadow back upon the skirt she is wearing.
While some attention could be spent refining her face and the lights/shadows that would be present there and tweaking the details in her nose and upper lip, I think these are issues readily fixed with little effort. It is the inconsistency that I find most troublesome and thus what I focused on.
In all, to me it looks as though the portions of the painting/character you found most interesting and appealing got the most time, dedication and attention to detail, leaving the rest feeling vaguely undone and distracting.
However, I -also- believe that had the same level of detail been rendered upon the entire piece, that it would indeed be more than moderately kick ass in appearance. As it is, you've a very good base started and need only to spend a little time on details before it becomes a truly finished work of art.
Very well done.
--
Just because perfection is impossible, doesnt mean I've given up attempting to achieve it.
A brand new monthly article which showcases some of deviantART's finest equine artists, as well as recognizing the lesser-known but equally talented ones. Interviews, helpful tutorials and features can all be found here too! I hope you enjoy it.
The idea of this contest is to set you up completely blind with a mythical being - from any world culture - and turn you loose to come up with a deviation based around it!
Daily Literature Deviations is a group that is dedicated to bringing literature to the forefront of the deviantArt community. We attempt to accomplish this by daily featuring Literature artists from around the community that deserve the recognition, but are not getting it. Each day we will feature 10 deviations from the Literature categories in a News Article. In order to support the artists that we feature, we ask that you the news article as well as check out the individual pieces. We understand that each day you may not be able to check out each and every one of the pieces, everyone has their own things going on. We just ask that you make an attempt to help support the growing Literature community.
In this article you will find many thumbnails of the sun in different forms, all photography featured here by the club feature-me. Please show your support for these artists and their work and the article so that more people can see their work.
Lifehacker takes a look at the 5 Best online image editors. For those of you that don't use Photoshop, I highly suggest taking a look at this, as these apps allow you to edit your images in a browser window, and some are VERY powerful!
When it comes to community spirit, `Rushy is a shining example. From participating in devmeets, to providing positive encouragement to other artists, `Rushy can always be found demonstrating what it really takes to be a true deviant. It's without any hesitation that we are delighted to award the Deviousness Award for July 2009 to `RushyRead More
Devious Comments
Comments
--
Harpies love soup.
Only criticic i can offer is the sharpness of the hair and the staff looks weak compared with the rest of it.
--
The world is a cruel place, it is also a beautiful one. Just make sure that neither blinds you from being able to see the other.
Greetings Aexys
Progress is a right slow pain in the butt, however, it is always gratifying to see it finally coming together, isnt it?
I've checked out a majority of your work that you've put up, and in accordance with your recent journal, I am going to point out a few things that you might want to keep in mind when you begin/continue with the next piece you work on.
Keep in mind as I do so, that my critique is not a reflection upon you as an artist or a person. What I point out is only in relation to art and is only a personal opinion at the end of the day. You can choose to ignore it completely and I promise I wont mind
Now then.. I'll get on with it.
I've noticed that you have a strong talent for backgrounds. You have what appears to be a natural sense of depth and placement and your rendering of your environments has consistently improved. This is awesome on many levels.
Particularly since I happen to suck at them. XD
The problem I see, is that you have varying levels of attention to detail going on in a great many of your works that, were the entire image rendered in any one of them, it would work. However, when an image has as many LOD's as your's does, they can tend to look 'unfinished'.
For example, in the image above, you've paid a remarkable amount of attention on your building in the background. The windows are quite lovely as is the light they are emitting and the posters hanging on the outer wall are both amusing -and- a nice area of interest to help the eye travel through the work.
It is after realizing just how wonderful the majority of the building actually IS, that one starts to pick up on other elements in the image that seem out of place simply because the same level of detail has not been rendered as consistently upon -them- as well.
For example, the eye travels to the rear of the image -first- simply -because- you did a great job on it. Once done taking that in, I then notice the light reflections on the wooden beam above the window outside and how 'rough' they look.
While the 'speckled' effect you used is great for showing that the light is warm and moving, it should also be integrated more fully with it's environment. A few more moments spent blending and tweaking the opacity and it would have never been an issue.
The very next thing my eye is drawn to, is the crystal- like light hanging above what appears to be the front door of the Inn/building. While I understand that the environment is intended to be 'foggy' the light emitted from the lantern is not consistent with the brightness/value of the color you've assigned it. I -do- really like the shadow you've worked into the bean behind/below it though. That's a great touch and the sort of detail that makes all the difference.
The light itself could use some attention. It's hinge upon which it hangs is very well done with great foreshortening. This detailing however makes the fact that the cap of the light and the light's glass have been left rather indistinct and shapeless. One cannot tell if it is supposed to be a crystal that is glowing, or an actual lamp. The brightness of it's light that is it supposed to be casting has already been mentioned.
(side note- the top of your open door needs to come down just a little. The perspective is a little off)
From there my eyes move to the rocks ( you see how I haven't really hit upon the primary subject of the painting, yet?)
Their placement is well done and they add a lovely element of interest, however their detailing is next to none and the light they reflect seems to be that of the unseen moon rather than that of the light coming so strongly from the window. There is no warm yellow light reflected/bounced off of them at all. This inconsistency leads my eye back to the window to try to figure out what went wrong.
Spend some time defining the surface of the rocks first, then render the lighting from the window upon them so that they appear to be in concert with one another and tie the visual elements back together.
Once I've looked at the rocks and back to the window, my eye -finally- lands on the figure. Or, more accurately, upon the head of the staff. From the head of the staff, my eyes flicked to the face and to the chest garment and belt.. then to the gloves and right back to the head of the staff.
The shape of the staff head is actually rather nice. I enjoy the way the horns on its head are mimicked in the magical power lines surrounding the character's own head. That's a nice touch.
What troubles me however, is that the staff seems so unfinished. The blending seems to have been rendered quickly and the detailing reserved for the outer lines and edges. Since my eyes naturally want to focus on the center of its forehead and eyes, I find the lack of detail distracting.
As for the character herself, while there are a few anatomical errors (the upper arms, for example) her primary issue of the moment seems to be lighting.
You've done a great job on making sure she is rim lit from the light pouring out of the open Inn door. That's an important detail you don't want to leave out. You also rendered it quite well, which never sucks
What -isn't- working is the fact that she is surrounded by a glowing aura of magical power that seems to have absolutely no effect whatsoever upon the surrounding environment.
Apart from the shoulder pauldrons and a small bit on the bustier, there seems to be no corresponding glow/bound of light on any portion of her outfit, even though her limbs are being kept quite close to her body/fabric.
There is also no hint of reflected and bounced light of the magic to be found on the pavement where it would fall naturally and enhance her cast shadow (which also appears to be missing) The chain belt around her hips would not only be reflecting light, but also casting shadow back upon the skirt she is wearing.
While some attention could be spent refining her face and the lights/shadows that would be present there and tweaking the details in her nose and upper lip, I think these are issues readily fixed with little effort. It is the inconsistency that I find most troublesome and thus what I focused on.
In all, to me it looks as though the portions of the painting/character you found most interesting and appealing got the most time, dedication and attention to detail, leaving the rest feeling vaguely undone and distracting.
However, I -also- believe that had the same level of detail been rendered upon the entire piece, that it would indeed be more than moderately kick ass in appearance. As it is, you've a very good base started and need only to spend a little time on details before it becomes a truly finished work of art.
Very well done.
--
Just because perfection is impossible, doesnt mean I've given up attempting to achieve it.
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